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(PRE-ORDER) FMU-25 Field Medical Unit
Pre-orders
The FMU-25 is a self-contained, field-deployable medical gameplay device designed for airsoft, MILSIM, and force-on-force scenarios where revives should feel intentional, earned, and controlled.
Built around a physical plunger interface, the FMU-25 replaces vague “tap to heal” mechanics with a deliberate hold-to-revive action supported by visual and audible feedback. Every revive attempt is tracked, timed, and enforced by the device itself—no refs, no guesswork, no exploits.
This is not a prop. It’s a system.
Key Features
Hold-to-heal plunger interaction for deliberate revive actions
Visual progress bar with real-time countdown timer
Configurable revive duration, cooldown percentage, and resupply time
Finite or infinite revive modes (admin selectable)
Audio feedback with distinct tones for start, success, and failure
300ms grace window to prevent accidental revive failure
Automatic resupply timer when revives are depleted
Anti-cheese protection against power-cycling and revive bypassing
Password-protected admin menu using a 6-press A/B pattern
Admin option to clear resupply between games
Team identification indicator (Neutral / Team A / Team B)
Left-hand and right-hand display modes with corrected bar direction
Adjustable display brightness for varying field conditions
All settings stored internally and retained across power cycles
No phone, app, or referee interaction required
FMU-25 — designed to make revives matter.
PRE-ORDER visualization, slight changes to final appearance might occur
Pre-orders
The FMU-25 is a self-contained, field-deployable medical gameplay device designed for airsoft, MILSIM, and force-on-force scenarios where revives should feel intentional, earned, and controlled.
Built around a physical plunger interface, the FMU-25 replaces vague “tap to heal” mechanics with a deliberate hold-to-revive action supported by visual and audible feedback. Every revive attempt is tracked, timed, and enforced by the device itself—no refs, no guesswork, no exploits.
This is not a prop. It’s a system.
Key Features
Hold-to-heal plunger interaction for deliberate revive actions
Visual progress bar with real-time countdown timer
Configurable revive duration, cooldown percentage, and resupply time
Finite or infinite revive modes (admin selectable)
Audio feedback with distinct tones for start, success, and failure
300ms grace window to prevent accidental revive failure
Automatic resupply timer when revives are depleted
Anti-cheese protection against power-cycling and revive bypassing
Password-protected admin menu using a 6-press A/B pattern
Admin option to clear resupply between games
Team identification indicator (Neutral / Team A / Team B)
Left-hand and right-hand display modes with corrected bar direction
Adjustable display brightness for varying field conditions
All settings stored internally and retained across power cycles
No phone, app, or referee interaction required
FMU-25 — designed to make revives matter.