KING OF THE HILL
Hold. Rotate. Score.

King of the Hill

Capture and hold the active Radio Beacon to score points over time.

  • Time-Based Scoring
  • Dynamic Objective
  • High Pressure
  • Centralized Conflict
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TICKETS
Survive. Conserve. Endure.

Tickets

Destroy the enemy to deplete their tickets and capture Radio Beacons to earn more.

  • Finite Respawns
  • Attrition-Based
  • High-Stakes Combat
  • Calculated Engagements
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DOMINATION
Divide. Overwhelm. Dominate.

DOMINATION

Control Radio Beacons to aquire points; More Radio Beacons, more points.

  • Multiple Control Zones
  • Split-Team Tactics
  • Persistent Scoring
  • Flexible Strategy
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SABOTAGE
Capture. Risk. Reclaim.

SABOTAGE

Capture Radio Beacon to earn points but losing one can cost you dearly.

  • Aggressive Territory Play
  • Territory-Based Scoring
  • Constant Pressure
  • Point Drain Penalty
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LOCKOUT
Initiate. Defend. Lock.

LOCKOUT

Initate the lock sequence and protect the Radio Beacon until it permanently lock for your team.

  • Coordinated Assault
  • Strategic Defense
  • Shrinking Battlefield
  • Tactical Finality
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CONQUEST
Sweep. Clear. Control.

CONQUEST

Capture and hold ALL of the Radio Beacons to claim victory.

  • Capture & Hold All
  • Simultaneous Objective Pressure
  • Divide and Dominate
  • Field Control Focused
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JACKPOT
Search. Reveal. Victory.

JACKPOT

Search for your teams unknown Radio Beacon.

  • Hidden Objective
  • Capture to Reveal
  • Exploration-Based
  • High Reward Tension
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MISSION SELECT